Excellent article. I really appreciate that you hammer home the point that following a game's intended procedure makes it *easier* to run and play. That is exactly what I discovered for myself years ago. When I started DMing in 2009, I thought AD&D was something I could freely tweak to suit my tastes, and when I stopped doing that and started trying to discover the procedures and conform to them (which took me ~2 years to start doing), my games *immediately improved.*
Excellent article. I really appreciate that you hammer home the point that following a game's intended procedure makes it *easier* to run and play. That is exactly what I discovered for myself years ago. When I started DMing in 2009, I thought AD&D was something I could freely tweak to suit my tastes, and when I stopped doing that and started trying to discover the procedures and conform to them (which took me ~2 years to start doing), my games *immediately improved.*
I wish you'd list the procedures for AD&D as an example. Whether intuitive or explicit in the text. Just so I know we're on the same page.
Yeah I understand. I almost did but the article felt too boated already. What do you think otherwise?
Timekeeping is listed as a procedure. It's an explicit one.
There's some procedures in the Appendixes, like Appendix A. While very useful, Appendix A isn't vital.
Hear, hear! Fine article!